How much does it cost to make a video with Claude?

November 5, 2026 · 6 min read

Most answers to this question say "free if you render locally" and stop there. Rendering is close to free. Claude is not. In our own measurements from November 2026, a 60 second video made in a free-running Claude Code session with Opus 5.5 costs about $7 to $13 in API tokens. A template engine, where Claude plans once and code does the rest, costs about $0.10 to $0.15 to run per 30 second video.

Below is where those numbers come from, what the money is actually spent on, and the changes that bring an agentic video down by half or more.

Short on time? Video Studio does all of this from one sentence in about 3 minutes. See how

What about $0.10 to $0.15 of running cost looks like

Two Video Studio renders. Each cost about $0.10 to $0.15 to make: Claude's plan, the voice, music, sound and render combined. Untouched.

  • Kinetic type · 29 s

  • Ink stickman · 35 s

The numbers

We built 72 long films and 90 Shorts with Opus 5.5 in Claude Code and summed the tokens of every session. One subagent built each documentary film, so each transcript is exactly one video. Prices are Anthropic's API list rates for Opus 5.5: $4 per million input tokens, $20 per million output tokens, $5 per million for 5 minute cache writes and $0.20 per million for cache reads.

What was madeClaude tokens, at API list prices
60 s video, agentic Claude Code sessionabout $7 to $13, depending on style
Short cut from an existing film (37 to 50 s)$3.85 median, range $2.38 to $9.52
25 s product promo from scratch$7.45 per film
Documentary film, 2.5 minutes$17.14 median first run, $12.61 with a shared kit
Worst single film (a runaway session)$85.81
Whole programme, 258 finished minutes$2,035, or $7.89 per delivered minute
Template engine (Video Studio), 30 s videoabout $0.10 to $0.15 all in

Our measurements, November 2026. The whole-programme figure includes two abandoned starts, one runaway session, 14 narration fixes and a full redo of all 90 Shorts.

Our sessions actually ran on a Claude subscription, so what we paid was lower than these API figures. On a subscription the cost shows up as usage limits rather than a bill, but the token counts are the same, and they tell you how much work a video really is.

Where the money goes

The surprise is that writing the video is a small part of the bill. An average documentary film session used about 150,000 output tokens, which includes Claude's thinking, but re-read 33.6 million tokens of cached context and wrote 1.66 million tokens into the cache. At list prices that is about $3.00 of output (17 percent), $6.72 of cache reads (37 percent) and $8.28 of cache writes (46 percent).

In plain terms, each turn of an agent loop re-reads the whole conversation so far: the system prompt, your instructions, every file Claude opened and every tool result. By the hundredth turn that is about 260,000 tokens per turn. The cache makes re-reading cheap, but not free, and a cache entry only lives five minutes.

What Claude was doingShare of cost
Launching renders, waiting, reading stills and contact sheets28 to 55%
Bookkeeping: reading briefs, listing files10 to 33%
Hunting sources, logos and documents6 to 17%
Writing the storyboard, narration and film code9 to 16%
Fixing code after the first render3 to 17%
Voice, music and sound scripts0 to 14%

Per-video phase split across the measured documentary films, where each session made exactly one video.

Why renders make it expensive

A final render of a 2.5 minute film takes several minutes; a 3D film took 634 seconds on our Mac for 147 seconds of video. If Claude waits for that render inside its turn, the five minute cache expires, and the next turn writes the entire context back into the cache at the write price. That is roughly a dollar each time at 200,000 tokens of context. Our single most expensive film, at $85.81, was this pattern repeated across 272 turns.

Failure adds a quarter on top. Across the programme, one film in fifty was abandoned and another blew up, 14 of 50 needed a paid narration fix after a fact check, and every one of the 90 Shorts was redone once after a layout rejection. Budget for it.

The other costs: voice, music, sound, render

Everything except Claude is small, at November 2026 list prices.

ItemPricePer minute of video
ElevenLabs narration (Multilingual v2 or v3)$0.08 per 1,000 charactersabout $0.07 (900 characters a minute)
ElevenLabs Flash or Turbo voices$0.04 per 1,000 charactersabout $0.04
Generated music (ElevenLabs Music)$0.15 per minute$0.15
Generated sound effects$0.12 per minute of audioa few cents
Rendering a 2D page on your own machineelectricityclose to $0
Rendering on a cloud server (our estimate)about $0.45 per busy hourabout $0.04
Generated video clips (Kling 2.5 turbo on fal)$0.07 per second$4.20 if every second is generated

Vendor list prices read on 2026-11-04; they change often. Render estimate assumes an 8 vCPU server at half load.

The last row is why code-drawn video is cheap. A video model bills per generated second; a page drawn by code bills nothing per frame. Mixing in a few seconds of generated footage for a hero shot is affordable; generating every shot is not.

How to cut the cost of an agentic video

  • Run renders outside the Claude turn, in a separate terminal or a background job, so the cache never sits idle for five minutes. This attacks the 46 percent that is cache writes.
  • When a human approval sits between turns, use the 1 hour cache instead of the 5 minute one. It costs more to write but survives the wait.
  • Keep a shared kit of helpers and a fixed contract between videos. Our second run of documentary films used a shared kit and cost 26 percent less on average, even with more turns.
  • Start each video in a fresh session with a short brief, rather than continuing a long conversation. A forked session that inherited a huge parent context cost us $7.45 for a 25 second promo.
  • Approve a storyboard and stills before the full render. Most expensive failures are visible in a still.
  • Do not expect much from switching the agent to a cheaper model. Opus 5.5 and Sonnet 5 have the same cache read price, so we estimate the saving in an agent loop at about 10 percent, not half.

Why a template engine costs dozens of times less

The agent loop is expensive because Claude does everything, including waiting and checking. A template engine splits the work: Claude writes the script and a storyboard as structured data once, which is a few thousand tokens, and deterministic code does the rest. The styles are already written and tested, so there is no film code to debug. Rendering, polling, loudness, sync and frame checks are code, not tokens. The context tax disappears.

That is how Video Studio works, and why a 30 second video costs us about $0.10 to $0.15 to make instead of several dollars. The trade-off is flexibility: an agent can invent any look you describe, while a template engine renders the styles it has. For a channel that posts a consistent style every day, that trade usually favours templates. For a one-off launch film, an agent session can be worth its $10.

Questions

Is making videos with Claude free?

Rendering on your own computer is effectively free. Claude is not: either it counts against your subscription's usage limits, or you pay for API tokens. In our measurements a 60 second video in an agentic session is about $7 to $13 at API list prices.

Does a Claude Pro or Max subscription cover it?

Subscription usage covers Claude Code sessions up to the plan's limits. A heavy video session uses a lot of that allowance, because the agent re-reads its context on every turn.

What is the cheapest way to make a Claude video?

Plan once with Claude and render from a fixed template with code. That brings the running cost to cents per video. Video Studio does exactly this for about $0.10 to $0.15 of cost per 30 second video.

Why are my Claude Code video sessions so expensive?

Usually cache writes. Every time Claude waits more than five minutes, often for a render, the cache expires and the next turn rewrites the whole context. Move renders out of the turn and start videos in fresh sessions.

How much does Video Studio charge?

Credits, fixed per style and length and shown before you render. A 30 second video is 26 to 30 credits, and plans are $19, $49 and $99 a month.

Sources

Cost and render figures are our own measurements from November 2026 unless a source says otherwise. View and revenue figures from creators are their own claims, linked so you can judge them.

  1. 01Anthropic API pricing
  2. 02Prompt caching in the Claude API
  3. 03ElevenLabs API pricingRead on 2026-11-04.
  4. 04fal.ai pricingVideo model prices read on 2026-11-04.
  5. 05Remotion Lambda cost example